A
Quickie Guide to IK in LightWave 6.0
Load IK-tutorial.lws. The left leg is already setup
so you can refer to it if you have a hard time following
the tutorial.
Beasty's
3D tutorials
This is the place where I put the tutorials I make.
If you are just starting to make scenes in
Beginner's
Tips & Tricks
Lightwave/Modeler might be a very powerful and very
expensive piece of software but it is by no means
error free
LightWave 3d en ingles
Blow-up
a Planet
Today we are going to blow up a whole
planet. Not a very nice thing to do or
experience too close, but indeed very
spectacular
Bones
in LightWave
LightWave 5.6 Bones. Here are a few tips
on how to use bones in LightWave 5.6.
Bones
and Weight Maps
New to Lightwave 6, bone weight maps allow
users to control the amount of influence
a bone exerts over any given point
Buckyball
Somebody told me they liked my Buckyball
and wondered how I made it. Well, here's
a short explanation. A Buckyball, or
Camera
Zoom
While working on some routines for Visual
FX for Image FX, I decided to try one
of them through Lightwave as well.
Character
Setup in Lightwave 6.0
This tutorial goes through the steps to
do a basic character setup using some
of the fun tools in Lightwave 6.0.
Clouds
Making realistic clouds is a lot easier
than you might think at first. You might
try putting a texture-mapped dome over
Combine
a Photo and a CG Object
Based on the winning picture now a step
by step tutorial. This is a remake of
the project, not the one we have made
for the dialogos.
Eki's
surfacing with LW & Photoshop
Lightwave and Photoshop tutorials: Surfacing,
part one Obligatory space vechile Here
it is, in all of it's fast modeled current
Energy
Beam Tutorial
Well to start with, this tutorial is to
have a person shooting an energy beam
out of their hand.
Exploding
Cow Tutorial
This tutorial will show you how to explode
objects in Lightwave. It is actually a
very easy way, but the results are quite
good.
Flag
Tutorial
This tutorial is more or less for those
of you who either a) cant get motion designer
to work, or b) have another 3d program
that doesn't